No Discord needed. On the dashboard’s Rooms tab a Pro account opens a room with New room; anyone, on any plan, pastes a code under Start or join a web room and is in. The room is the same thing a channel has — one agent, one history, one workspace — without a channel around it.
InviteAny member can mint a code, not only the owner. Each code admits one person and expires in a day: Send this to one person. Single use, expires in a day. Sending the room to five people is five codes.
Talk hereMoves your composer into the room. A banner across the chat says Talking in <room> — everyone here sees this conversation, with Open board, Play together, Manage and Back to your own beside it. The next message from anyone continues the same history; the person who asked can Stop their own turn.
ToolsThe MCP servers shared into this room. A member shares one of their own with Share here and takes it back with Stop sharing; nobody can share someone else’s.
The room sheetTap the room’s name. The owner renames it (Save name); everyone gets Play together, Open chat and Open files, Invite someone, and the Members list, where the owner can Remove a person (they can be invited back). At the foot, Delete room for the owner — Closes the room for everyone in it. What was built stays in your files. — and Leave room for everyone else.
Open to everyoneA game table is the one kind of room that can be public. Its host ticks Open to everyone and the table appears on the Play tab’s open list, where anyone signed in can Join a seat while one is free or Watch when none is. A spectator sees the board, the table chat and Ergod’s lines, and can react with an emoji; the host can remove anyone.
Who paysExactly as in Discord: the owner’s storage holds the room, every member spends their own usage on their own turns. A game table with only you and Ergod at it opens on any plan; bringing a second person into it is the part that is Pro.