Browser rooms
An invited workspace with its own people, its own conversation and its own files, kept apart from your personal work. Hosting a room takes Pro or Pro+. The people you invite join free, each with a single-use code that lasts a day.
A useful tool for your club. A plan for the team. A game for tonight. Give the group a place to make something together.
Browser rooms: hosting takes Pro or Pro+; people you invite join free with a single-use code. Discord: a Free account can host up to 3 active shared channel rooms.
A room has its own conversation, members and files. Everyone in it can see who else is there, and what the room has made so far.
Browser rooms and Discord channel sessions work differently. The three ways below say who hosts, who can join and who sees the work.
Make something worth showing each other.
Three ideas become one plan people can actually use.
An invited workspace with its own people, its own conversation and its own files, kept apart from your personal work. Hosting a room takes Pro or Pro+. The people you invite join free, each with a single-use code that lasts a day.
Ergod in a server channel. People who join the channel’s shared room share one conversation, memory and set of files. Channel visibility still applies: replies and files post where the whole channel can see them. A Free account can host up to 3 active shared channel rooms.
Play on the web’s Play tab, in a Discord voice channel with the Activity, or in Telegram with /play, with Ergod taking a seat or hosting. Watching a web table makes you a member of its room. Table access is separate from access to a work room.
Step through a fictional browser room. Three people say what matters, Ergod turns it into a plan, and one change updates the file the whole room shares.
Studio night this week? I can do Friday or Saturday.
Somewhere with big tables. Studio 4 would be ideal.
Can we keep supplies under $15 each?
Nothing is planned yet. Each person has added one thing that matters.
In a server channel, the first time you ask Ergod for something and have no saved choice, your request is held and you are asked one question before anything runs: use a shared room here — its own agent, history, memory and workspace — or your own? If the channel already has a room, the question names its host and offers you the same two doors. Either way the reply and the files post in the channel, where the channel can see them; the choice is about whose history and whose files the work goes into.
/share-session or /ergod-config channel-session open, hosting it themselves or nominating someone, who accepts before it starts. A server admin can later claim a room and take over hosting from that point on; what was already built and spent stays as it was.Manage Channels can block a member from the room with /ergod-config channel-session block; they keep normal access everywhere else./session here./ergod-config channel-session close ends the room; its files are kept for 90 days and then cleaned up. /ergod-config channel-session status says whether the channel has a room and who hosts it.The same room is also what the Discord Activity plays in from a voice channel, with a table in it. The server’s switches decide whether a channel offers shared rooms at all.
No Discord needed. On the dashboard’s Rooms tab a Pro account opens a room with New room; anyone, on any plan, pastes a code under Start or join a web room and opens that room’s shared work. The room is the same thing a channel has — one agent, one history, one workspace — without a channel around it.
The Play and Rooms tabs, walked through on the browser page · the fourteen games a table can hold.
Not everyone was there when it happened. On the Rooms tab every web room row has a Catch up button, and it does one specific thing: it unfolds, under the row, the last four turns of the room’s conversation — each marked Ergod: or Contribution:, cut to a paragraph — and a Created: line for every file those turns produced. You read it without entering the room, and the row folds back up when you press it again.
Under that summary is Continue together. It is the same door as Talk here: your composer moves into the room and your next message continues the shared history from where the last person left it. A room with no conversation yet says so — No conversation yet. Continue together to start a shared creation. — and the button is the first turn.
A Discord channel’s room is readable from the browser too, but not writable there. It appears under Discord rooms in the sessions drawer; open it and a banner reads Viewing #channel in Server — read-only here, with Open in Discord beside it for taking part, and Back to your own to leave the view. The room’s conversation belongs to the channel it is happening in, so the browser shows it and Discord is where you speak.
A room’s files count toward the account that hosts it, in Discord and on the web. Free can host up to three Discord channel rooms across servers; Pro can host more. Each participant spends their own usage.
Each message is metered to whoever sent it, from their own usage, at their own plan’s rate, through their own key if they have one switched on. Nobody spends anyone else’s.
Being in a room is never a paid feature. A Free account joins any channel room, any web room it has a code for, and any open table.
Watching an open table (which joins its room) or reading a room’s catch-up spends nothing; usage moves only when a message is sent.
Yes. In Ergod a shared session is one agent with one conversation, one memory and one workspace that several people are in at once. In a Discord channel the room is hosted by whoever built first, and anyone in the channel can use it; on the web a room is opened from the dashboard and joined by an invite code; and a room can be caught up on afterwards from the browser. Every message from anyone continues the same history, and the person who asked can stop their own turn.
On the web, open a room from the dashboard’s Rooms tab and press Invite: hosting a web room takes Pro or Pro+, joining one with a code is free, each code admits one person and expires in a day, and any member can make one. In Discord, the channel’s shared room starts on its own when the first build is delivered there, or a server admin opens one with /share-session; everyone in the channel is then offered it on their first message. A game table can also be opened to everyone from its room sheet, and then anyone signed in can join a seat or watch.
Two bills, neither of them the room’s. The host’s account carries the room’s storage, which is what “Free hosts up to three Discord channel rooms across servers” limits; and each message is metered to whoever sent it, from their own usage at their own plan’s rate, through their own provider key if they have one switched on. Joining a room and watching a table cost nothing.
In Discord, yes: the replies and files post in the channel, so everyone there reads the room’s work whether or not they add to it, and in the Activity someone without a seat still sees the board, talks at the table and reacts with an emoji. On the web, no: Watch on an open table joins the room, exactly as Join does, only without a seat. The watcher becomes a member of that room, can talk at the table (Ergod answers when you say its name), and counts toward the table’s limit of 25 people. A room member who missed the session reads its last few turns with Catch up before deciding to continue.
Free tier, no card, no install. Join a room by invite, open a game table, or add Ergod to a server and let the first build open a channel room.