Guide

The multiplayer AI agent

Almost every AI agent is built for one person alone at a keyboard. Ergod is built for a room full of people. That single difference changes what gets made — and it is the thing a terminal cannot copy.

The premise

Software is social now, tools are not.

Think about where your ideas actually start. Not in an IDE — in a group chat, at 1am, when someone says "wouldn't it be funny if". Then the idea needs a person who can build it, and time, and the energy to open a laptop. Most ideas die in that gap.

An agent that lives in the chat closes the gap. The idea and the build happen in the same place, in front of everyone, while the conversation is still going. Nobody has to leave to make it and come back to show it.

What it looks like

Four rooms where this actually lands.

D&D and tabletop

A game master that keeps state

Rolls in the open where everyone sees the dice, narrates the outcome in real prose, tracks HP, inventory and quest flags across sessions. Players talk to it directly. The party shares one world, not five copies of it.

Study groups

One shared set of materials

Someone drops the syllabus, someone else asks for practice questions, a third person asks it to re-explain the bit they missed. Everything lands in one workspace the group reads together.

Friend projects

The joke that becomes a real thing

A tier list maker for the group's hot takes. A bot that tracks who owes who. A leaderboard for the running joke nobody will drop. Built in the channel in minutes, iterated by whoever replies next.

Small teams

A sprint without a standup

A shared workspace where anyone can pick up the thread. The context lives in the channel, so the person who logs on next reads what happened instead of asking.

The room deciding, in a voice channel: two ideas on the table, one vote each, and the winner is what gets built. This is the Discord Activity.
How it works

Your space stays yours. Choose when the work belongs to the group.

Personal and shared work stay separate, and a channel post is not the same thing as publishing a public link:

Everyone gets their own sandboxEveryone gets a personal agent, workspace, memory and history. Choose Just me for new work in a server channel to use yours instead of the channel’s shared room.
Shared room belongs to the groupChoose Shared room when the group should keep building with one agent, history, memory, and workspace. If no choice is saved, Ergod asks before starting and remembers the answer. Messages and replies posted there remain visible to the channel. Publishing a public link is always a separate action.
Nobody needs to pay to join inFriends on the free tier participate fully in any channel session, and hosting one is free too — the session's workspace lives on the host's storage. Nobody gets locked out of the group project for not subscribing.
The channel can have its own characterA Pro user can shape the agent's persona for a channel — a game master for the D&D server, a tutor for the study group. Everyone in that channel talks to that character.
Why a terminal cannot do this

It is architecture, not a missing feature.

A CLI agent runs as your user, on your machine, against your files. There is no second person in that model — not because nobody implemented one, but because there is nowhere for them to stand. Adding multiplayer to a terminal agent means building hosting, accounts, per-user isolation and a shared surface: at which point you have written a different product.

Starting from a chat server means all of that is the ground floor. Identity, channels, threads, permissions and presence already exist, and they are the same ones the group already uses.

Bring your group.

Free tier, no card, no install. Try it in our server with your friends before adding it to yours. Not the admin, or not in a server at all? Add it to your account — its commands work in every server you’re in, and in your DMs.

Add to your server — freeTry it in our serverSee pricing